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Way to go! I'm sitting here trying to figure out how to do it myself. My idea was
to put all the boxes like this:
((box)|(box)|(box)|(box))
and then multiply the torus to it afterward. I've had success getting an even
result all-around, but the "blobbing" of the objects is not working out correctly.
Perhaps it is the funny torus I made:
(sqr(sqr(x)+sqr(y)-.75)+sqr(z*2)+.95)
I know I have blobbed torii together before, I just don't have the code anymore ;P
I think I will find another way to make a torus (or use the one off the isosurface
website ( http://www.public.usit.net/rsuzuki/e/povray/iso/ ).
Michael Andrews wrote:
> Well, here's my version after chopping up the function into smaller
> pieces. I hit the isosurface function parser limit several year ago with
> the version that couldn't parse user functions, so I had to wait a
> couple of years before I could try some complex landscapes!
>
> I'll put the code in p.t.s-f (and I'll just do a copy-and-paste this
> time after getting a couple of agrieved posts for putting up
> attachments) as a reply to the post there.
>
> Bye for now,
> Mike Andrews.
>
> TonyB wrote:
> >
> > Hello. Using the same method as before, and after having battled against the
> > limitations of the isosurface patch, here is the end result. Again, this is
> > just demonstrative, and so is relatively simple. This is a torus, with 4
> > boxes, 2 at the top and bottom and 2 at either sides. I hope you like it and
> > see the potential for this neat multiplication stuff.
> >
> > PS: Yes, I had to forget about the cylinders to make it short enough. =(
> >
> > [Image]
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Website: http://members.aol.com/stbenge
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