Mete Ciragan schrieb:
>
> Hi,
>
> I'm working on a Povray exporter for my 3d app. It currently can export
> meshes with smooth triangles, but I want to export texture coordinates
> as well. How is that done in povray?
>
> Any hints?
>
> - Mete
>
> ---
> met### [at] swissquakech
> http://www.swissquake.ch/chumbalum-soft/
I don't know if it's the right thing but you can take a look on Chris
Colefax' pages. He relesed a triangle mapping macro which will work with
standard POV.
http://www.geocities.com/SiliconValley/Lakes/1434/#New
Karl
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