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David Wilkinson wrote:
> > How do you interpret this rounds theme ?
> I think any interpretaion is valid as long as the artist sees it as horror.
> Whether it is blood and gore, or a poseresse's broken fingernail.
The artist perception of horror is not the issue here. It is the
message conveyed to the viewer as being horrific that needs to be
accomplished to be successful.
> My interpretation of horror is where the observer sees that something
> absolutely dreadful is about to occur and cannot be stopped. Like
> someone jumping out of a high window in a burning building, or something
> about to happen to the observer, like seeing a leopard launching itself
> from a tree right at you, or a T Rex bearing down on you.
Is that really horror in the strictest sense ? To me that sounds like
suspense not horror. For example the classic shower curtain scene at the
Bates Motel where you see the silhouette of the knife on the shower
curtain. That was classic Hitchcock the master of suspense. The horror
was when the knife actually started slashing at the woman. You seem
to imply the silhouette of the knife was the horror in the scene and
the other scenarios you described follow that pattern. I say the
action of the slashing is the horror and the silhouette of the knife
was a simple vehicle adding suspense leading up to the act of horrible
violence.
> I think the IRTC is great because it spurs me on to be a bit creative and
> put in some real effort. I am not in it for the money :-)
I agree and I'm just hoping that it does not turn into just another round
of spaceship and pyramid images. There are so many variations on what horror
can be that I want to be scared to death when I am viewing the submissions
for this round. This round is not supposed to be passive in content. There
should be a lot of action and the room for creativity and artistic license
is great.
> I look forward to seeing your fearsome scene Ken.
I certainly do not lack in imagination I just hope I can get the creative
juices flowing enough to get something done :)
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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