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Mete Ciragan wrote:
>
> Hi,
>
> I'm working on a Povray exporter for my 3d app. It currently can export
> meshes with smooth triangles, but I want to export texture coordinates
> as well. How is that done in povray?
>
> Any hints?
>
> - Mete
>
> ---
> met### [at] swissquakech
> http://www.swissquake.ch/chumbalum-soft/
In standard povray, it isn't done... If you want to do it, you need to
use an uv-patched version of pov (either Nathan Kopp's uvpov or the
superpatch which includes Nathan's patch).
Look here: http://www.nathan.kopp.com/patched.htm for uvpov (I don't
remember the url for the superpatch, but you can look on ken's link
collection if he doesn't post the url himself before I post this :)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
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