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dear all,
originally i posted here for some help with artistic design not to have
to respond to technical naysayers. the answer is 6.2 GFLOPS - the other
specs are below.
is anyone willing to help us create a demo image ?
--
regards
david r. stone
sto### [at] powernethkcom
dav### [at] altatechcom wrote:
>
> Do we really need to go over the differences between ray tracing (POV)
> and gouraud shading (Playstation)? This won't work for the same reason
> your whoopdy-doo high priced graphics card doesn't help pov one bit.
> What I would like to see, is the floating point performance of the PS2.
>
CPU:
* 128 Bit "Emotion Engine"
* System Clock Frequency: 300 MHz
* Cache Memory Instruction: 16KB, Data: 8KB + 16KB (ScrP)
* Main Memory Direct
* Rambus (Direct RDRAM) Memory Size: 32MB
* Memory Bus Bandwidth: 3.2GB per Second
* Co-Processor FPU (Floating Point Unit)
* Floating Point Multiply Accumulator x 1,
* Floating Point Divider x 1
* Vector Units VU0 and VU1
* Floating Point Multiply Accumulator x 9,
* Floating Point Divider x 3
* Floating Point Performance: 6.2 GFLOPS
* 3D CG Geometric Transformation:
* 66 Million Polygons per Second
* Compressed Image Decoder
* MPEG2 Graphics:
* "Graphics Synthesizer"
* Clock Frequency: 150MHz
* DRAM Bus bandwidth:
* 48GB per Second
* DRAM Bus width: 2560bits
* Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
* Maximum Polygon Rate: 75 Million Polygons per Second
Sound:
* "SPU2+CPU"
* Number of Voices ADPCM: 48 channels on SPU2, plus definable,
software programmable voices programmable voices
* Sampling Frequency: 44.1 KHz or 48 KHz (Selectable IOP:
* I/O Processor
* CPU: Core PlayStation (current) CPU
* Clock Frequency: 33.9MHz or 37.5MHz (Selectable)
* Sub Bus: 32 Bit
* Interface Types: IEEE1394, Universal Serial Bus (USB),
Commmunication via PC-Card (PCMCIA)
Disc Device:
* CD-ROM and DVD-ROM
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