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Lutz Kretzschmar wrote:
>
> Hi Glenn Bech, you recently wrote in moray.win:
>
> > Help! Me too ! I tried to follow a Povray media example, in Moray, by trying
> > to make a material (In the moray material editor) that was identical to
> > the povray example. That was not easy !!! (I couldn't make it!)
> Why couldn't you make it? Moray should be able to create any normal
> POV texture. If you post the POV code here I can try to reproduce it.
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
Chew on this :)
#declare Candle =
union{
cylinder {
<0, 0, 0>,
<0, 1, 0>,
1
texture{
pigment{rgbt 1}
}
interior{
media{
emission 1
scattering{1,.01}
intervals 20
samples 1, 1
confidence 0.999
variance 1/100
density {
spherical
cubic_wave
turbulence 0.4
lambda 1
scale <0.8, 1, 0.8>
color_map{
[ 0 rgb 0]
[ 1 rgb <5.0,3.0,0.0>]
}
}
density {
gradient y
translate y
cubic_wave
color_map{
[ 0 rgb 0]
[ 1 rgb 1]
}
}
density {
gradient y
poly_wave 0.5
color_map{
[ 0 rgb 0]
[ 1 rgb 1]
}
}
}
}
hollow
scale <1, 5, 1>
translate y*1.25
}
intersection{
cone{y*-8,.75,y*1,.5 pigment{rgb<1,1,.97>}finish{ambient .5 diffuse .23}}
sphere{<.05,1,0>,.5 inverse pigment{rgb 1}finish{ambient .5 diffuse .23}}
}
cylinder{y*.8,y*1.5,.1 pigment{rgb 0}}
}
object{
Candle
}
camera{
location <0,1,-6>
look_at 2.5 * y
}
light_source{
<75,45,-500>
color rgb 1
}
--
Ken Tyler
See my 1000+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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