> What can one expect from using the jitter option rendering time wise ? Will
> jitter = 0 render faster in most cases ? I don't understand !
Jitter won't affect the rendering time at all (except for the extra calculation
time for FRAND(), which is basically noise). I could probably speed things up
just a wee bit if I were to remove the jitter from the calculation if it's set
to 0, but I wasn't really thinking about that at the time.
The real point of having jitter is that it will produce results similiar to the
old method. When I get supersampling working down the road it should also aid
in producing smoother and more accurate results.
-Mike
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