Mike wrote:
> The second one uses evenly
> ditributed samples when sample_method is 2 and will use the jitter
> amount to stagger the depth of the samples. 0 is none and 1 will move
> them around up to the distance to the next sample.
>
> -Mike
What can one expect from using the jitter option rendering time wise ? Will
jitter = 0 render faster in most cases ? I don't understand !
--
Ken Tyler
See my 1000+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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