> What can changes to pvengine.c do that other patches don't do? I
> notice that for most patches you modify parse.c (or something like that, I
> don't know exact file names).
pvengine.c is related to the windows specific code, so it handles things like
the display and interface. It's really big and complicated. :)
The reason most patches require modifications to parse.c (and frame.h and
tokenize.c) is that the parser reads in the data for different keywords in the
scene file. Adding a new keyword means you have to add it to the files
associated with the parser.
-Mike
Post a reply to this message
|