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Use the Plane_clouds (stsky.pov) using this method. Excellent Results!
H.E. Day
Nathan Kopp wrote:
> Mike <pov### [at] aol com> wrote in message news:37E3E6DA.DE1908AD@aol.com...
> > Happy to hear you are having fun with it. Try a spherical camera render
> next
> > and map it to a sky_sphere using spherical mapping. :)
> >
>
> I thought of this when I was planning to make a scene that used some of
> those super-slow media clouds. First, I thought I'd render the scene with
> just the sky and no other objects (using the same camera that the final
> image would use). Then, using a macro I created, I'd paste that image map
> on a plane lined up witht he camera in the far background for all subsequent
> renders. But then what would happen to reflections (the scene had glass in
> it)? So I thought I'd render the rest of the sky using a spherical camera
> and map it to the sky_sphere (like you suggest). Then, I'd have a
> high-resolution image map directly in front of the camera and a nice
> sky-sphere to handle reflections.
>
> But then I never used those slow media clouds in that image, so I never put
> this technique to use.
>
> -Nathan
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