POV-Ray : Newsgroups : povray.unofficial.patches : Mini patch : Re: Mini patch Server Time
3 Sep 2024 00:20:26 EDT (-0400)
  Re: Mini patch  
From: H E  Day
Date: 18 Sep 1999 20:45:02
Message: <37E431C3.4A0AD3FA@teleport.com>
Use the Plane_clouds (stsky.pov) using this method. Excellent Results!

H.E. Day

Nathan Kopp wrote:

> Mike <pov### [at] aolcom> wrote in message news:37E3E6DA.DE1908AD@aol.com...
> > Happy to hear you are having fun with it.  Try a spherical camera render
> next
> > and map it to a sky_sphere using spherical mapping. :)
> >
>
> I thought of this when I was planning to make a scene that used some of
> those super-slow media clouds.  First, I thought I'd render the scene with
> just the sky and no other objects (using the same camera that the final
> image would use).  Then, using a macro I created, I'd paste that image map
> on a plane lined up witht he camera in the far background for all subsequent
> renders.  But then what would happen to reflections (the scene had glass in
> it)?  So I thought I'd render the rest of the sky using a spherical camera
> and map it to the sky_sphere (like you suggest).  Then, I'd have a
> high-resolution image map directly in front of the camera and a nice
> sky-sphere to handle reflections.
>
> But then I never used those slow media clouds in that image, so I never put
> this technique to use.
>
> -Nathan


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