POV-Ray : Newsgroups : povray.windows : Stus Rendering Speed - ellipsoids? : BOB Re: Stus Rendering Speed/anims - ellipsoids? Server Time
28 Jul 2024 08:25:02 EDT (-0400)
  BOB Re: Stus Rendering Speed/anims - ellipsoids?  
From: Stuart Johnston
Date: 15 Sep 1999 22:22:48
Message: <37E04EAA.7497F36B@ozemail.com.au>
Bob, I tried to email you on this one but the email connect didn't
respond.
Do you know anything more about POV to animation.

I've Javascripted a series of POV's I generated. go to the page below to
view my situation.
http://www.ozemail.com.au/~stuartjohnston/POV/POV_html.html

Bob Hughes wrote:

> Yes, those superellipsoids are one of POVs slow to render primitives
> if you difference or merge them from each other. The latest renders I
> just posted at p.b.i. has them and it is much slower if they are made
> hollow via a removal of their interiors.
> Manually bounding seems to slow these further.
> You might try using a 'fade_distance' in your lights.
> Animated Gif of that res is going to be a large file, Mpg would be so
> much better, even a decent Avi.
>
> Bob
>
> Ken <tyl### [at] pacbellnet> wrote in message
> news:37C77070.4DFF6E76@pacbell.net...
> >
> >
> > Stuart Johnston wrote:
> > >
> > > If you go to the following web page you'll hopefully get my drift.
> > > Im only gettting 13pps on a P90 with POV.win.
> > > I think it's the superellipsoids, but doing an 8x640x320 animation
> > > means-35hrs.
> > > I now appreciate I could cut down on my lights (6 of).
> > >
> > > Go here....Please...Please...Please....
> > > http://www.ozemail.com.au/~stuartjohnston/POV/POV_html.html
> > >
> > > Stu### [at] ozemailcomau
> >
> > Merging superellipsoids on a P90 is your most likely culprit along
> with the
> > fact you have transparent objects in the scene which are inherently
> slower
> > to render than other objects anyway.
> >
> > Have you considered overclocking your system to boost performance ?
> > http://www.tomshardware.com/overclock.html
> >
> > --
> > Ken Tyler
> >
> > See my 850+ Povray and 3D Rendering and Raytracing Links at:
> > http://home.pacbell.net/tylereng/index.html


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