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That's pretty much what I thought, but thanks anyway...
Fred
Thorsten Froehlich wrote:
>
> In article <37DCC232.493E9614@rdg.ac.uk> , Fred <sas### [at] rdg ac uk> wrote:
>
> > I was referring to an option provided by Chris Colefax's TriColor Macro
> > (Now updated to the Triangle Mapping macro -
> > http://www.geocities.com/SiliconValley/Lakes/1434) which allowed
> > 'per-vertex' colouring of triangles... this macro created
> > coloured_smooth_triangle objects...the new version seems to create
>
> Ah, I see. I think it is a misunderstanding of what is a macro and what is
> an object. Macros are something like functions (in POV-Ray) that can
> generate scene parts from abstract algorithms. This is what the TriColor
> macro does. It generates triangles and puts them into a mesh object, and the
> mesh object is a POV-Ray scene object.
> Usually third party applications that export to POV-Ray do not output
> anything else then plain POV-Ray scenes.
> I am not aware of any program that can do the conversion you need
> automatically. If there would be such a program it could probably do all
> steps (meaning that you wouldn't need the TriColor macro at all) and output
> a new scene file. Sorry!
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trf de
>
> Visit POV-Ray on the web: http://mac.povray.org
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