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Gilles Tran wrote:
>
> One reason I didn't mention it is that though it makes nice grass, fur or
> "crew-cut" style of hairdo, it offers no or little control about the way the hair
> can flow (apart gravity). Also, there's no way of positionning the hair in a
> precise pattern over a mesh, or to have the hair longer in some places etc. This is
> not a criticism of Chris' work of course since what the macro does is already
> great. It's just that 3d hairdressing requires a little more technology. The best
> example of that I've seen recently is the trailer for a video game named Ridge
> racer (Playstation), where a anime-style girl has free-flowing hair that follows
> the movements of her head. This probably involves particle systems and other higher
> technology.
> G.
>
I've tried Colefax macro for creating hairs too. While it's relatively
easy to create short (or "afrotype") hairs, I haven't had success with
long hairs: they look rather like "explosion in macaroni drilling
departement" than realistic hairs.
BTW, another good example of moving hairs could be seen in
http://www.aliaswavefront.com/pages/home/pages/galleries/pages/alias_wavefront/pages/chris_landreth/
Look at first animation.
Only catch here is, that Maya (or Alias) costs around $8000.00. A little
bit too pricey for hobbist.
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