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Nieminen Juha wrote:
>
> Remco de Korte <rem### [at] xs4all nl> wrote:
> : Ehm, we're talking about a _game_ here. Like those things you can download 28Mb
> : demo's of.
> : Would it really be such an advantage to use PNGs instead of BMPs? I think not.
> : As a matter of fact I think PNG are seldomly used for that. There are all sorts
> : of custom formats around where multiple images are stored in one big
> : blob-data-file but if you want to make it simple on your self in programming a
> : game on a windows platform BMP is not such a bad choice.
>
> I quote myself: "Disk space is cheap but still limited".
> This means that with current hard disks the size of one game doesn't matter
> at all. It could be 10 kilobytes or 1 Gigabyte. Big deal.
> The problem is that you seldom play just one game and use just one program.
> Usually you have many of them on your disk. If everyone of them took 1
> Gigabyte, you will certainly complain. A 16 Gigabytes hard disk would be
> full quite soon.
> It's good to think that your program is not the only program the end user
> will be using. Saving storage space for the other programs is polite, IMHO.
>
We're talking about games, not politics.
> : If diskspace is a
> : consideration you might use RLE-compressed bitmaps
>
> RLE doesn't pack very well.
>
Agreed. Same with PNG.
Cheers!
Remco
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