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All this talk over a simple question. And no one has posted an answer. I
know what I am doing. I know all about image format trade-offs, and load
times, and palettes, etc. I was just hoping for a pointer a nice little
app that solved my problem. Oh well, I'll write my own.
BTW: It doesn't matter if the images are stored vertically or
horizontally because the image must be moved to the video surface one
row at a time. The only time you can take advantage of contiguous memory
is when it exactly matches the pitch of the display surface, and when
your image is on a surface by itself. Neither of these will be the case
for me. In case anyone was wondering, the game is being written for
Windows 95/98/NT, DirectX 3+, and will most likely be 16-bit or greater
colors. But I want to allow for any depth BMP file to be loaded, so he
graphics will be potentially upgradable or user-swappable.
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