And fine hair it is indeed.
But there are only a few haircuts you can do like this: the 'pot' (?) you
displayed and whatever you call the army hairdo. A pretty decent hippie haircut
might also be possible... But I doubt you can go far beyound that. And when
animated it will simply look fake. Long hair is a modelling nightmare.
As I said, there are methods to include hair-by-hair collision detection, hair
dynamics etc. But they are beyond what even Chris Colefax can be expected do
with current POV script (a somewhat risky statement, I admit).
Margus
Ken wrote:
>
> It will do hiar too if you apply yourself. Posted on 05-04-1999 a thread
> titled "H" by Ken Tyler shows that you can do hair with Chris's macro.
> I did not see you reply to the thread so you may have missed it. I spent
> very little time on the hair on that dude and it could have been imporved
> upon greatly had I applied myself to it more. Shape control is more of a
> problem than length and curving from the top downward. Someone with Gilles
> talents would most likely have no problems with it though.
>
> --
> Ken Tyler
>
> See my 850+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|