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One reason I didn't mention it is that though it makes nice grass, fur or
"crew-cut" style of hairdo, it offers no or little control about the way the hair
can flow (apart gravity). Also, there's no way of positionning the hair in a
precise pattern over a mesh, or to have the hair longer in some places etc. This is
not a criticism of Chris' work of course since what the macro does is already
great. It's just that 3d hairdressing requires a little more technology. The best
example of that I've seen recently is the trailer for a video game named Ridge
racer (Playstation), where a anime-style girl has free-flowing hair that follows
the movements of her head. This probably involves particle systems and other higher
technology.
G.
Ken wrote:
> Colefax has a hair growing macro that works with the PCM compressed mesh
> file format. It makes great looking hair and offers the features you
> just outlined.
>
> --
> Ken Tyler
>
> See my 850+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html
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