POV-Ray : Newsgroups : povray.unofficial.patches : Square and triangular pattern : Re: Square and triangular pattern Server Time
3 Sep 2024 00:19:37 EDT (-0400)
  Re: Square and triangular pattern  
From: Vahur Krouverk
Date: 2 Sep 1999 13:06:57
Message: <37CEAEE7.5B796455@fv.aetec.ee>
Ron Parker wrote:
> 
> Other suggestions have included creating a plugin interface that
> allows for compiled shaders in shared libraries, or in Java classes.
> Unfortunately, neither of those solutions scales to every platform
> POV supports (DOS has no Java, apparently, and definitely no shared
> library support.)  In addition, of course, such an interface would
> violate POVLEGAL so it couldn't be distributed unofficially.

Well, about compiled shaders: from the c.g.r.r. thread it could be seen,
that compiled shaders are 25% faster than "interpreted shaders". Of
course this result comes from folks in Pixar, but I don't think that it
will be much lower, when mere mortals try to implement it. Seems
negotiable to me.


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