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Ron Parker wrote:
>
> Other suggestions have included creating a plugin interface that
> allows for compiled shaders in shared libraries, or in Java classes.
> Unfortunately, neither of those solutions scales to every platform
> POV supports (DOS has no Java, apparently, and definitely no shared
> library support.) In addition, of course, such an interface would
> violate POVLEGAL so it couldn't be distributed unofficially.
Well, about compiled shaders: from the c.g.r.r. thread it could be seen,
that compiled shaders are 25% faster than "interpreted shaders". Of
course this result comes from folks in Pixar, but I don't think that it
will be much lower, when mere mortals try to implement it. Seems
negotiable to me.
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