|
![](/i/fill.gif) |
Vahur Krouverk wrote:
> Well, this reminds me recent discussion in c.g.r.r., where discussion
> about hard-coded textures vs. "coded shaders" took place. Perhaps
> someone could create patch for texture plugins: user creates it's own
> texture with script, then specifies it as object texture and renders.
> Best would be, if texture is in Renderman format (i.e. Renderman
> shader). Any takers?
http://www.cinenet.net/~mercier/bigpict.html
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
![](/i/fill.gif) |