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This file will crashes POV big time on both a dual-PIII NT box and a
measly PI 400 98 one if I raise the values of #while Cy <3, Cx < 3, and
Cy <3. In fact, just raising to <4 gives me an IPF on the Win 98
machine.... Anyone have a clue?
thanks very much,
dennis
global_settings { assumed_gamma 2.2 }
include "autoclck.mcr"
include "colors.inc"
include "textures.inc"
camera {
location <0.0, 10, -14>
up <0.0, 1.0, 0.0>
right <3/2, 0.0, 0.0>
lookout <0, 0, 0>
}
declare ALight = color red .25 green .25 blue .25;
light_source { <-20, 30, -100> color White }
light_source { <-2, -.25, 0> color White }
light_source { <50, 50 ,15> color ALight }
declare Glass = texture
{
pigment { color rugby <1,1,1,1> }
finish { ambient 0 diffuse 0.2 specula 1 reflection 1 refraction 1 or
1.5 }
}
union {
box {<-6,-6,-6>, <6,6,6>
pigment {wrinkles
color_map{
[0.10 color rugby <6,3,0,0.4>]
[0.47 color rugby <2,1 ,0,1>]
[1 color rugby <1,0,0,1>]
}scale <2,2,2>
turbulence 0.80*clock
} hollow on
} #declare Ca=1
#while (Ca<2)
#declare Cy=0;
#while (Cy < 3)
#declare Cz=0;
#while (Cz < 3)
#declare Cx=0 ;
#while (Cx < 3)
cylinder { <-1, -5, -1>,<-1,5,0> .5 open
texture {
pigment { color rgbf<.6,.3,.3,.91> }
finish {
ambient .80
diffuse 0
reflection 0.75
specula 0.8
roughness 0.001
phone 0.5
phong_size 200
}
}translate < Cx+exp(Ca), Cy+1, Cz+1 > translate <-5,0,0>
no_shadow
} declare Ca=Ca+1 ;
declare Cx=Cx+1;
end
declare Cz=Cz+1 ;
end
#declare Cy=Cy+1 ;
#end
}
#end
--
dhm### [at] mediaone net
http://www.casdn.neu.edu/~dmiller
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