POV-Ray : Newsgroups : povray.general : POV crash : POV crash Server Time
28 Jul 2024 22:19:46 EDT (-0400)
  POV crash  
From: Dennis Miller
Date: 23 Aug 1999 23:10:56
Message: <37C20C2D.721C9768@mediaone.net>
This file will crashes POV big time on both a dual-PIII NT box and a
measly PI 400 98 one if I raise the values of #while Cy <3, Cx < 3, and
Cy <3. In fact, just raising to <4 gives me an IPF on the Win 98
machine.... Anyone have a clue?
thanks very much,
dennis



global_settings { assumed_gamma 2.2 }
    include "autoclck.mcr"
include "colors.inc"
include "textures.inc"

camera {
   location <0.0, 10, -14>
   up  <0.0, 1.0, 0.0>
   right <3/2, 0.0, 0.0>
   lookout <0, 0, 0>
}



declare ALight = color red .25 green .25 blue .25;

light_source { <-20, 30, -100> color White }
 light_source { <-2, -.25, 0> color White }
light_source { <50, 50 ,15> color ALight }


declare Glass = texture
{
  pigment { color rugby <1,1,1,1> }
  finish { ambient 0 diffuse 0.2 specula 1 reflection 1 refraction 1 or
1.5 }
}



union {
box {<-6,-6,-6>, <6,6,6>

    pigment {wrinkles
    color_map{
      [0.10 color rugby <6,3,0,0.4>]
      [0.47 color rugby <2,1 ,0,1>]
      [1 color rugby <1,0,0,1>]
      }scale <2,2,2>
    turbulence 0.80*clock
     }   hollow on
}                                         #declare Ca=1
                                        #while (Ca<2)
                                        #declare Cy=0;
                                       #while (Cy < 3)
                                       #declare Cz=0;
                                       #while (Cz < 3)
                                       #declare Cx=0 ;
                                       #while (Cx < 3)
 cylinder { <-1, -5, -1>,<-1,5,0>  .5 open
 texture {
        pigment { color rgbf<.6,.3,.3,.91> }
        finish {
             ambient .80
             diffuse 0
             reflection 0.75
             specula 0.8
             roughness 0.001
             phone 0.5
             phong_size 200
               }
           }translate < Cx+exp(Ca), Cy+1, Cz+1 >  translate <-5,0,0>
  no_shadow
  }                                    declare Ca=Ca+1 ;
                                       declare Cx=Cx+1;
                                       end
                                       declare Cz=Cz+1 ;
                                       end
                                       #declare Cy=Cy+1  ;
                                       #end

 }
    #end


--
dhm### [at] mediaonenet
http://www.casdn.neu.edu/~dmiller


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