POV-Ray : Newsgroups : moray.win : Liquid Spray? : Re: Liquid Spray? Server Time
29 Jul 2024 02:29:02 EDT (-0400)
  Re: Liquid Spray?  
From: Karl Pelzer
Date: 23 Aug 1999 15:19:24
Message: <37C204B1.65107F32@t-online.de>
John wrote:
> 
> I have just downloaded Liquid Spray plugin for Moray, and when I render the
> scene (with lights and a camera, I wouldn't forget those:-), I see nothing.
> The following fields are set:
> 
> Transformation:  1,1,1
> Rotate:  0,0,0
> Translate:  0,0,0
> 
> Strength:  11.0
> 
> Gravity:  9.5
> 
> Count:  200
> Life:  1.8
> Size:  0.5
> Stretch:  3.0
> Distance:  2.0
> Evaporate:  0.0
> 
> Spray Loop:  NOT SELECTED (I just want a still picture)
> 
> Nozzle spin:  33
> Nozzle Angle:  80
> Nozzle Width:  2
> 
> Neither Blob option is selected, although I have also tried various combo's,
> to no avail
> 
> Use Ground Plane:  NOT SELECTED
> 
> Turbulence Options:
> 
> Spray:  .1
> Scale:  0.0
> Velocity:  0.0
> Angle:  0.0
> Spin:  0.0
> Wind:  0.0
> Spray Seed:  0.0
> 
> Flow Rate:  1.0
> 
> Time Scale:  1.0
> 
> Direction:  0,0,1
> Wind Dir:  0,0,0
> 
> Use Material Texture:  CHECKED
> 
> I have a material texture called RED, which is just a solid red pigment,
> nothing fancy.  When POV-Ray renders this, it says there are 0 frame-level
> objects and 0 infinite objects.  What am I doing wrong?  Help?  Thanks, and
> please email me answers if you could.
> 
> John
> alb### [at] rdsimplexnetcom

Hi John!
I'm not shure, but I think you've got to set the "Spray Loop" to TRUE.
If you don't, the spray include file thinks that it has to generate an
animation with a spray object with increasing strength in time. Since
the clock value is zero the spray does not appear. Setting the "Spray
Loop" to TRUE will generate a spray oject with full strength over all
frames even if the clock value is zero.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.