POV-Ray : Newsgroups : povray.text.tutorials : beyond normal maps.... : Re: beyond normal maps.... Server Time
2 May 2024 17:53:47 EDT (-0400)
  Re: beyond normal maps....  
From: TigerHawk
Date: 18 Aug 1999 17:34:07
Message: <37BC7A42.76A41ECC@stic.net>
Yes, it is quite a bit of help. The only thing I must do now is learn to
USE spatch, as it can be time-consuming and very frustrating at times...

Thanks for the help
Tim Soderstrom
Tig### [at] SticNet

Philip Bartol wrote:

> I think what you're going to need to do is split up the surface and move the
> points on the spline where you moved it, for instance if you have a piece of
> paper:
>
> +--------+
>  |         |
>  |         |
>  |         |
> +--------+
>
> You'll need to add some additional sections to it like:
>
> +--+--+--+
>  |   |   |   |
> +--+--+--+
>  |   |   |   |
> +--+--+--+
>  |   |   |   |
> +--+--+--+
>
> and move the points in the middle to bend the surface. If the surface isn't in
> the x, y, or z planes you'll have a real hard time doing this (getting the
> points lines up). sPatch could use a user drawing plane, but then again,
> AutoCAD spoiled me years ago with it.
>
> Hope that is of some help....
>
> PHIL
>
> -----[ to reply, the domain name is "concentric.net" ]-----
> Spelling mistakes brought to you courtesy of the
> Allentown Public School System.


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