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> I'm currently trying to render a in-house scene, and so, I need to simulate
> a white ceiling.
> But when I try to specify a white texture, I always get a gray ceiling, even
> when there is a light veryclose to it.
>
> Could you give me some hints about this difficulty ?
>
> I tried to play with ambiant, diffuse, etc.. but no effect seems OK..
Try finish {diffuse 1 brillance .1}
Diffuse just ups the brightness caused by lights. Brilliance control the
falloff of your diffuse lighting. The lower it gets, the larger the diffuse
'area'.
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