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>I'm currently trying to render a in-house scene, and so, I need to simulate
>a white ceiling.
>But when I try to specify a white texture, I always get a gray ceiling, even
>when there is a light veryclose to it.
>
>Could you give me some hints about this difficulty ?
Whenever I have this problem I multiply the color like this:
pigment{ rgb<1,1,1>*2}
or you can do ...rgb<2,2,2> it's the same thing. Multiplying just
makes it quicker to tweek the settings.
You can do the same thing to the color of the lights too.
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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