POV-Ray : Newsgroups : povray.text.tutorials : beyond normal maps.... : Re: beyond normal maps.... Server Time
2 May 2024 15:21:59 EDT (-0400)
  Re: beyond normal maps....  
From: Mr  Art
Date: 14 Aug 1999 13:21:31
Message: <37B5A568.646D8B8D@gci.net>
Have you given any thought to using isosurfaces in the pov super patch?
I have seen planet surfaces, faces, engraved rings, rocks and a
spectacular set of clouds, all done with isosurfaces.
Check the p.b.i ng for examples

TigerHawk wrote:

> I was reading up in 3D Graphics and Animatino (@ Barnes and Nobles) and
> thumbed through a section the described actually denting the surface of
> an object, unlike a normal map which just simulates this effect. Bump
> maps are wonderful, but sometimes I need something a little more. For
> example, sometimes I need real water. I've been told many ways to get
> around bump maps (ie using height fields, etc), but I was wondering if
> anything was planned in POV-Ray's future, or if anything did, in fact,
> exist, that did physically indent the surface. I realize this would slow
> down rendering time (by quite a lot in some cases), but it would be a
> nice feature when needed....
>
> Just curious,
> Tim Soderstrom
> TigerHawk


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