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On the "plus" side, the malloc bug prompted me to explore the mesh2 syntax and
now the Poser 4->3DS2pov->mesh2 combination has become a favourite of mine,
particularly because mesh2 meshes are smaller and parse much faster than the
other meshes, which is very convenient when you have several of them in a scene.
Gilles
Mick Hazelgrove wrote:
> Margus Ramst <mar### [at] peak edu ee> wrote in message
> > So, Ron, how's that update coming along? Or have you posted a version that
> fixes
> > the malloc bug?
>
> We're all lined up in a nice orderly queue, with our tongues out and
> panting!
>
> Mick
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