POV-Ray : Newsgroups : povray.text.tutorials : beyond normal maps.... : Re: beyond normal maps.... Server Time
2 May 2024 17:25:30 EDT (-0400)
  Re: beyond normal maps....  
From: Josh English
Date: 12 Aug 1999 18:47:35
Message: <37B34F2A.BDECF36C@spiritone.com>
I imagine that you could come up with some really cool effects with blobs,
but I wouldn't know exactly how to do that... but I've seen tight blobs and
well controlled blobs posted on this server.

TigerHawk wrote:

> I was reading up in 3D Graphics and Animatino (@ Barnes and Nobles) and
> thumbed through a section the described actually denting the surface of
> an object, unlike a normal map which just simulates this effect. Bump
> maps are wonderful, but sometimes I need something a little more. For
> example, sometimes I need real water. I've been told many ways to get
> around bump maps (ie using height fields, etc), but I was wondering if
> anything was planned in POV-Ray's future, or if anything did, in fact,
> exist, that did physically indent the surface. I realize this would slow
> down rendering time (by quite a lot in some cases), but it would be a
> nice feature when needed....
>
> Just curious,
> Tim Soderstrom
> TigerHawk

--
Joshua English
eng### [at] spiritonecom
IQC: 1946299
"It's a thankless job, but I've got a lot of Karma to burn off."


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