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Tony Vigil wrote:
> I have, on several occassions, needed to use out of range values for
> textures. Will we be able to do this sometime in Moray's future?
> ...
> Out of range RGB values for lights (& textures) aren't currently
> supported either. I'm not sure why I would ever need negative RGB
> values for textures, but I do use lights with negative values quite
> often. It would be nice to be able to do this in Moray.
Generally speaking, in Povray, the ability to overdrive values
(many kind of values : colors, lights, finishes...) is *absolutely
essential* to obtain a good color amplitude in images.
Fabien.
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