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Lutz Kretzschmar wrote:
> > I've been pulling my hair out trying to enter
> > them manually and found that some stuff couldn't be done.
> It should be fairly straightforward for most textures, though.
> The only place you may experience difficulties is with
> out of range values.
>
> Maybe you can give an example of one that's caused a lot of
> hair loss<g>.
Lutz,
I have, on several occassions, needed to use out of range values for
textures. Will we be able to do this sometime in Moray's future?
Also, on a simi-related topic...
Out of range RGB values for lights (& textures) aren't currently
supported either. I'm not sure why I would ever need negative RGB
values for textures, but I do use lights with negative values quite
often. It would be nice to be able to do this in Moray.
Currently, I have to add lights that represent my negative-RGB-value
lights, export my scene, open the file in POV & make my changes there.
Is there a way to make parts of my POV export file not get changed each
time that I send it for test renders - sort of like we can do with
textures?
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