|
|
Anders Haglund wrote:
>
> Remco de Korte <rem### [at] xs4allnl> wrote in message
> news:37A6C7F4.5ADD958F@xs4all.nl...
> > If I understand it correctly the advantage of this would be that if you
> convert
> > a blob to a mesh you'd have the surface-coordinates (triangles). I guess
> you
> > could find those with the trace-function in the Superpatch but with a mesh
> you'd
> > have them in a handy format (I hope). I think blobs are great but I've
> often
> > wished I could convert them to a mesh, for instance for morphing in an
> > animation. Let's just hope Arne gets it figured out.
> > Go, Arne, go!
> > ;-)
> Well, the triangularization (is that the right spelling?) is done in parsing
> time but the triangles could be dumped to a file for external manipulation
> or just to save time the next time it renders. I haven't made such a routine
> but it's done in just a couple of minutes or so =).
> btw, my name is Anders... I was using my fathers news reader :)
>
> /Anders
Well, I'm fond of inc-files full of raw data so if it is possible to write the
triangle-data to file (preferrable not even as triangles) that would really be
great!
Go, Anders, go!
??
Remco
Post a reply to this message
|
|