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> I wonder if you could
> modify the patch to put the interpolated color "under" any other textures
> that might be applied to that triangle, as an additional layer that acts
> like a substrate.
This is a very good idea, and I had originally intended to do so. This would
allow to blend the given pattern with the color-interpolation for some pretty
cool effects (I think).
Only I do not understand the POV-ray structure enough to do this. The 'upper'
layers would require some sort of transparent setting to allow the
interpolated color to shine through. I am unclear on this.
Additionally, as mentioned by T.B., it would be good to incorporate this into
the Super/UV patch, and therefore I need to dig into the mesh2 structure.
<SIGH> so much to do and so little time :)
BTW, which is the 'appropriate' place to announce/suggest patches. In
p.programming or p.unofficial-patches ?
Ansgar
aphilipp at bioz dot unibas dot ch
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