| I have been fooling around with the new pigment add-on to the
isosurface. It is very cool that we have this new ability for making
more complex shapes. But... I can't get my surfaces perfectly smooth. I
get darned close however.
Here is what I normally use in the isosurface statement to get maximum
smoothness from the isosurface (I only put these things in when using
the pigment feature):
accuracy .015
method 2
max_gradient 10
Tweaking the accuracy one way or another from it's current position will
either make the surface choppy, or make a lot of black pixels appear.
Changing the method has no perceived effects, except for render time. I
can safely keep the max_gradient around 5 for most objects, but 10 is
safe. Max_gradient only seems to fill in large holes that appear in the
isosurface.
So, I have a couple questions in light of all this: can the program's
code be altered to make the surface of these objects smoother? What can
I do to the isosurface statement to get the results I want? I'm not a
c++ programmer(I can barely program basic).
I would be very gratful if somebody has any answers to my questions.
Thank you,
  Samuel Benge
 Post a reply to this message
 Attachments:
 Download 'us-ascii' (1 KB)
 
 
 |