POV-Ray : Newsgroups : povray.unofficial.patches : Isosurface+pigment...surface imperfections : Isosurface+pigment...surface imperfections Server Time
2 Sep 2024 20:19:31 EDT (-0400)
  Isosurface+pigment...surface imperfections  
From: SamuelT 
Date: 31 Jul 1999 16:30:29
Message: <37A35DA0.AFD2CFED@aol.com>
I have been fooling around with the new pigment add-on to the
isosurface. It is very cool that we have this new ability for making
more complex shapes. But... I can't get my surfaces perfectly smooth. I
get darned close however.

Here is what I normally use in the isosurface statement to get maximum
smoothness from the isosurface (I only put these things in when using
the pigment feature):

accuracy .015
method 2
max_gradient 10

Tweaking the accuracy one way or another from it's current position will
either make the surface choppy, or make a lot of black pixels appear.
Changing the method has no perceived effects, except for render time. I
can safely keep the max_gradient around 5 for most objects, but 10 is
safe. Max_gradient only seems to fill in large holes that appear in the
isosurface.

So, I have a couple questions in light of all this: can the program's
code be altered to make the surface of these objects smoother? What can
I do to the isosurface statement to get the results I want? I'm not a
c++ programmer(I can barely program basic).

I would be very gratful if somebody has any answers to my questions.

Thank you,
  Samuel Benge


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