POV-Ray : Newsgroups : povray.programming : reflectivity patch : Re: reflectivity patch Server Time
28 Jul 2024 18:11:38 EDT (-0400)
  Re: reflectivity patch  
From: Margus Ramst
Date: 31 Jul 1999 11:32:20
Message: <37A31708.3CDE186B@peak.edu.ee>
Mike Paul has already done blurred reflections (also variable and metallic
reflections, all included in the Superpatch)

Margus

"Edward C." wrote:
> 
> >One problem is that I don't know how to calulate the other effects.
> 
> I've been thinking about the idea of blurred reflection recently, I've got a
> few sketchy ideas:
> When a ray hits a reflective object, you send out a number of rays, in-stead
> of just one.  The number of rays would be user-specified and they would be
> shot within a (user) specified angle of the ray which would normally be
> shot.  The results would then be averaged together.
> The directions of the rays should be determined algorithmically (possibly
> with the option of jitter) to allow for animation.
> I could probably psuedo code the whole thing if someone really wants, but I
> probably couldn't provide working C code (so what am I doing hanging around
> p.p you ask?)
> P.S.  I know that determining the directions for the rays almost amounts to
> the 'placing points evenly around a sphere' problem discussed in p.a-u, but
> it need not be _that_ complex, since the rays need not be _that_ evenly
> spaced.


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