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I have successfully implemented my reflectivity patch, the syntax is:
//new pattern: solid FLOAT, where FLOAT is the value of the pattern
reflectivity {AMOUNT//this goes under finish
multiplicative {PATTERN} //A pattern is used to define the amount
additive {PATTERN}
subractive {PATTERN}//Not yet implemented, but next in line
dodge, burn, darken, lighten, etc.
pigment {}//an optional pigment, if present, this is used for
reflectivity calculations
}
I will attempt to integrate blurred and angle-dependant reflections next
after subtractive.
One problem is that I don't know how to calulate the other effects, but
that is only a small problem because those will mostly be useful in my
transparency patch, with layered textures.
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