POV-Ray : Newsgroups : povray.programming : Algorythm for BLOB to mesh : Re: Algorythm for BLOB to mesh Server Time
28 Jul 2024 20:27:19 EDT (-0400)
  Re: Algorythm for BLOB to mesh  
From: David Newman
Date: 29 Jul 1999 15:03:45
Message: <37A0A7B3.743BF8FE@dial.pipex.com>
Well, aside from marching cubes, how about this for an algorithm - the
whole idea of polygonising a surface anyway is to fool the eye into
thinking it's smooth whilst speeding rendering speed. So why not set a
certain threshold of the exterior angles, ie. For slight curves, use few
triangles/polygons/whatever, for steep curves, use loadsa
triangles/you-name it..... This means less memory is used.

Anyway, just an idea....... any thoughts / suggestions on how to
implement??????



Skelter wrote:

> Can anyone direct me towards an algorythm for calculating a mesh from a
> blob?
>
> -s


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