POV-Ray : Newsgroups : moray.win : Material space (local, parent, world) : Re: Material space (local, parent, world) Server Time
29 Jul 2024 02:28:31 EDT (-0400)
  Re: Material space (local, parent, world)  
From: Lutz Kretzschmar
Date: 28 Jul 1999 07:49:32
Message: <379ebaa9.973069@194.174.214.110>
Hi Tony Vigil, you recently wrote in moray.win:

> When you select the texture for the first time, it's scale is set as <1
> , 1 , 1> even if your object's scale is set to <10 , 9.5 , 3>.  
That is correct and is by design. The default coordinate system of
Local means that when you apply a texture to the object, the texture
must scale, rotate and move with the object (which is mostly what you
want). If you choose 'Global' the texture will be defined in world
coordinates and will not scale, rotate and move with the object. If
you choose 'Parent' the texture will scale, rotate and move with the
parent.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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