POV-Ray : Newsgroups : moray.win : Material space (local, parent, world) : Re: Material space (local, parent, world) Server Time
29 Jul 2024 02:25:01 EDT (-0400)
  Re: Material space (local, parent, world)  
From: Bernd M  Jordan
Date: 27 Jul 1999 08:55:31
Message: <379dac43@news.povray.org>
You probably know that you can select the texture in Moray and then scale,
translate, and rotate it without affecting other objects that use the same
texture. It is a little tricky but you have to 'select' the green
representation of the texture in any one of the views. Moray will then show
the Modify tab with the texture name and transformation data. You can now
modify the texture like any other object. The transformation will be local
to that occurance of the texture.

Hope it helps.

Bernd

Tony Vigil wrote in message <379CF675.15C7F757@emc-inc.com>...
>This does certainly work.  The only problem is if you have several objects
of
>different size, all using the same texture.  If you scale the texture to
fit
>the object that is scaled <10,5,1>, then the other objects will have the
same
>problem.
>
>Damned if you do, damned if you don't.
>
--- snip ---


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