|
![](/i/fill.gif) |
On Sat, 24 Jul 1999 12:36:50 -0400, Nathan Kopp wrote:
>
>Ben Birdsey wrote:
>>
>> But let me toss in another suggestion that might short-circuit the critics
AND
>> keep the speed advantage. Let's compute the mesh and use it as a bounding
>> surface (i.e. we are 99.5% sure that the isosurface totally inside this mesh).
>> And, you could just render the mesh for test renders. This will totally reduce
>> the number wasted calculations, and keep the beauty of the isosurfaces at al
>> resolutions!
>
>A very interesting idea! You could bound with a lower resolution mesh if
>you use a slightly higher potential threshold.
f(x,y,z) = x^2+y^2+z^2-1
g(x,y,z) = 1-x^2-y^2-z^2
Both f and g are spheres. Both have unit radius if you use a threshold of
zero. If you use a higher threshold, f gets larger while g gets smaller.
Post a reply to this message
|
![](/i/fill.gif) |