POV-Ray : Newsgroups : povray.programming : Isosurface-to-mesh : Re: Isosurface-to-mesh Server Time
29 Jul 2024 02:34:50 EDT (-0400)
  Re: Isosurface-to-mesh  
From: Ron Parker
Date: 26 Jul 1999 10:08:33
Message: <379c6be1@news.povray.org>
On Sat, 24 Jul 1999 12:36:50 -0400, Nathan Kopp wrote:
>
>Ben Birdsey wrote:
>> 
>>         But let me toss in another suggestion that might short-circuit the critics
AND
>> keep the speed advantage.  Let's compute the mesh and use it as a bounding
>> surface (i.e. we are 99.5% sure that the isosurface totally inside this mesh).
>> And, you could just render the mesh for test renders.  This will totally reduce
>> the number wasted calculations, and keep the beauty of the isosurfaces at al
>> resolutions!
>
>A very interesting idea!  You could bound with a lower resolution mesh if
>you use a slightly higher potential threshold.

  f(x,y,z) = x^2+y^2+z^2-1
  g(x,y,z) = 1-x^2-y^2-z^2

Both f and g are spheres.  Both have unit radius if you use a threshold of 
zero.  If you use a higher threshold, f gets larger while g gets smaller.


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