|
|
Maybe I'll go back and try the MaxTraceLevel on the smoke again to see if it
corrects the problem I was having. (Didn't do anything with it because it
took too long to try and fix a problem and test!)
Thanks!
Bob Hughes <inv### [at] aolcom> wrote in message
news:379B3FC1.A567748D@aol.com...
> Fact is there are actually no coincident surfaces anyway in Daniels
> script. The individual boxes are reduced to nine tenths their original
> size (which if left unscaled would have been a potential problem,
> maybe?). Being that much smaller however might be leading to some
> trouble though, leaving gaps between each cube.
>
>
> Dave Kreskowiak wrote:
> >
> > I ran into a problem probably similar to yours. I was trying to render
> > billowing smoke from something like a gasoline or oil fire. There
spheres I
> > was using for containers intersected (overlapped) each other without any
> > coincident surfaces. The black areas I got were intermittent, but were
> > always confined to the INTERSECTION of the spheres, not coincident
surfaces.
> > Moving the spheres around slightly got around the problem but it appears
to
> > be a bug in POV.
> >
> > In my experience, coincident surfaces tend to render a jittered imaged
of
> > both textures, not a black spot. How about this... try it out 2 images
> > using just 2 boxes, side by side, and the texture that your using. In
one
> > image put one box about half way into the other and render it and in the
> > other, make the boxes just touch each other (coincident surfaces) and
render
> > it. Just to see what happens.
> >
> > I'd try it and show you what I mean right now but I have a 6 day render
> > running right now with 4 days to go...
> >
> > news:379a139b@news.povray.org...
> > >
> > > Hi all!
> > >
> > > I wanted to create a rgb-cube by putting together 10^3 smaller cubes
> > > filled with an emission media. But there are some strange black
> > > squares between the smaller cubes! Changing density, transmit and/or
> > > filter values didn't help.
> > >
> > > Does anyone know where the problem is??
> > >
> > > Thanx in advance,
> > > Daniel
> > >
> > >
> > >
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto://inversez@aol.com?Subject=PoV-News
Post a reply to this message
|
|