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Mark Wagner <mar### [at] gtenet> wrote in message
news:3779b282@news.povray.org...
> I just had an idea for an improvement to the POV-Ray scene language:
>
> Get rid of all the object keywords except blob, julia_fractal, and poly.
Another (more serious) suggestion would be to eliminate all the internal
object types in favor of a single highly optimized primitive (say
triangles). You can still have the higher level primitives at the level of
the input language, but convert them (lazily, and perhaps with caching) into
triangles for the purpose of tracing. Having a single underlying geometric
representation allows you to concentrate your effort on producing a highly
optimized set of routines that benefit all scenes.
Mark
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