POV-Ray : Newsgroups : moray.win : Material space (local, parent, world) : Re: Material space (local, parent, world) Server Time
29 Jul 2024 02:27:14 EDT (-0400)
  Re: Material space (local, parent, world)  
From: Tony Vigil
Date: 28 Jul 1999 13:10:08
Message: <379F3964.74311B49@emc-inc.com>
I'm not sure I understand the difference between 'Global' & 'Parent'.  If I
add a texture to a cube, the wireframe behaves the same way when I set the
texture to 'Global' or 'Parent'.

What is the 'Parent' of the cube in this example?



Lutz Kretzschmar wrote:

> That is correct and is by design. The default coordinate system of
> Local means that when you apply a texture to the object, the texture
> must scale, rotate and move with the object (which is mostly what you
> want). If you choose 'Global' the texture will be defined in world
> coordinates and will not scale, rotate and move with the object. If
> you choose 'Parent' the texture will scale, rotate and move with the
> parent.
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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