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I'm not sure I understand the difference between 'Global' & 'Parent'. If I
add a texture to a cube, the wireframe behaves the same way when I set the
texture to 'Global' or 'Parent'.
What is the 'Parent' of the cube in this example?
Lutz Kretzschmar wrote:
> That is correct and is by design. The default coordinate system of
> Local means that when you apply a texture to the object, the texture
> must scale, rotate and move with the object (which is mostly what you
> want). If you choose 'Global' the texture will be defined in world
> coordinates and will not scale, rotate and move with the object. If
> you choose 'Parent' the texture will scale, rotate and move with the
> parent.
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
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