POV-Ray : Newsgroups : moray.win : Material space (local, parent, world) : Re: Material space (local, parent, world) Server Time
29 Jul 2024 02:34:29 EDT (-0400)
  Re: Material space (local, parent, world)  
From: Tony Vigil
Date: 27 Jul 1999 17:38:24
Message: <379E26C7.78F6FC07@emc-inc.com>
Lutz,

When you select the texture for the first time, it's scale is set as <1
, 1 , 1> even if your object's scale is set to <10 , 9.5 , 3>.  But that
scale, <1 , 1 , 1>, is set prior to the object being scaled.  So the
actual scale of the texture is in effect <10 , 9.5 , 3>.  It is somewhat
tedious to do the math necessary to reset the texture's scale to a true
<1 , 1 , 1>.

By placing the pre-scaled object without a texture inside a CSG with a
scale set at <1 , 1 , 1> & applying your texture to the CSG, your
original object now has a texture with a true scale of <1 , 1 , 1>.


Lutz Kretzschmar wrote:

> Or you can press Alt-T, which selects the texture of the currently
> selected object.
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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