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Alexander Enzmann wrote:
> Nieminen Mika wrote:
> >
> > PLugins, plugins, plugins, plugins... Everyone requests plugins. Everyone
> > makes plugins. Hundreds of plugins, thousands, millions... And moray grows
> > and grows and grows...
> >
> > Instead of making a plugin for each simple task (like the random placement
> > of objects), wouldn't it be a better idea to allow the user to write little
> > povray scripts to do the task instead?
>
> And limit Moray to POV-Ray? I like the fact that Moray has been opened
> up to support generic export capabilities. If you do nothing but
> POV-Ray scripts, you can't ever take advantage of anything but POV-Ray.
>
> Xander
Also, couldn't you just do that in POV-Ray anyway? I believe the idea behind moray
is so that you can model it quickly, without having to worry about syntax, and
typing, etc. While it might be nice to tweak POV-files, I wouldn't want to have to
type in 10 lines of code every time I wanted to replicate an item.
Also, I agree with Xander- I like the fact that Moray will export to things other
than POV-Ray(RIB!!!!!YAY!!!!Please, someone!) Restricting this will limit morays
growth.
--
You Know You've Been Raytracing Too Long When:
You tell stories to your kids that #include stuff like "Once there was a polygon
mesh who was very sad because he was only Gourard shaded."
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