POV-Ray : Newsgroups : moray.win : Material space (local, parent, world) : Re: Material space (local, parent, world) Server Time
29 Jul 2024 02:33:25 EDT (-0400)
  Re: Material space (local, parent, world)  
From: Tony Vigil
Date: 26 Jul 1999 02:16:33
Message: <379BFF62.CA7CC048@gte.net>
I forgot to add... Set the CSG's texture coordinates to local.

Tony Vigil wrote:

> Create a union CSG object adding only the cube.
> Then add the texture to the CSG object.  The CSG object is scaled at
> <1,1,1>
>
> Paul Johnsson wrote:
>
> > Hello.
> >
> > I have some troubles when applying a "wood" texture to a object in
> > Moray. The object is a simple cube, that is scaled with <10,5,1>.
> >
> > I have created a very simple wood-texture, and would like to apply this
> > texture to the cube, to get a piece of nice wood. This works fine but
> > the material is scaled in the same way as the cube <10,5,1> which makes
> > it distorted.
> >
> > I have tried to use the "Space Parent" and this solves the problem with
> > the distorted material. But when I translate the cube the material is
> > NOT translated if the space is "parent".
> >
> > Is it possible to "lock" a material posistion to a object, so that the
> > material gets translated but NOT scaled...?
> >
> > I would aprechiate any help on this subject.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.