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Insert sigh of relief here =>
Mark Wagner wrote:
>
> Bob Hughes wrote in message <379A68AA.E643AC11@aol.com>...
> >Egad man! All triangles?! No way! I'd have to put POV-Ray on the shelf
> >if it were done that way. The non-meshed primitives in POV-Ray are my
> >favorite things. And please, no one tell me that is how they really are
> >done, you know, internally within the render engine, okay? I'd hate to
> >hear it if so.
>
> It is NOT.
>
> Mark
--
omniVERSE: beyond the universe
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