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All surfaces are reflective to some degree, and yes, the photon patch
can simulate diffuse interreflection, but I don't think it will produce
good results until there is a photon patch and a blurred reflections
patch in one. And then it will probably be unbearably slow, and a
blurred reflections alone could do it. Just use the built in
"radiosity", it isn't that bad(although I am still learning how to
control it).
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