Ben Birdsey wrote:
>
> But let me toss in another suggestion that might short-circuit the critics
AND
> keep the speed advantage. Let's compute the mesh and use it as a bounding
> surface (i.e. we are 99.5% sure that the isosurface totally inside this mesh).
> And, you could just render the mesh for test renders. This will totally reduce
> the number wasted calculations, and keep the beauty of the isosurfaces at al
> resolutions!
A very interesting idea! You could bound with a lower resolution mesh if
you use a slightly higher potential threshold.
-Nathan
Post a reply to this message
|