POV-Ray : Newsgroups : povray.unofficial.patches : Mpeg support : Re: Mpeg support Server Time
2 Sep 2024 20:19:29 EDT (-0400)
  Re: Mpeg support  
From: Ken
Date: 24 Jul 1999 10:37:55
Message: <3799CF3A.66D4CD24@pacbell.net>
Peter Popov wrote:
> 
> On Sat, 24 Jul 1999 00:54:48 -0700, Ken <tyl### [at] pacbellnet> wrote:
> 
> >  What if... there were an option to render the image and store the frame into
> >the animation. That way if you need to recompile it the images are still present
> >to work with without the need to render the thing over agian. Can't do that with
> >the jpeg output but I think you can with this.
> 
> This seems reasonable to me. Strangely enough, I've never given this
> particular solution any thought because I thought the main concern was
> disk space and not speed. Probably because I have a pretty good MPEG
> encoder/preset and all it takes is a couple of minutes (if I can't
> wait that long, I view the anim as a slideshow in a DOS picture).
> 
> You can set up a post-animation shellout and use DTA to make an
> animation with any windows codec you happen to have (may I recommend
> Intel Indeo 5.21?)
> 
> Peter Popov
> ICQ: 15002700

  Yeah I have a sh_t load of codecs installed on my system. I have the DTA
shellout already set up but it only compiles avi's not mpeg's. Additionaly
it would be nice if it were an internal process as opposed to running
secondary software. As Thorsten mentioned there are numereous third party
encoders available though I understand the quality of these can vary greatly
while the commercial jobbies are considered more reliable and of higher
qaulity.
  I haven't a clue about what's involved with implementing this and am
throwing this stuff out as I think of it. Therefore my think may very
well be flawed but that is nothing new so bear with me people.

-- 
Ken Tyler
  
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm


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