POV-Ray : Newsgroups : moray.win : Ann: More PlugIns for Moray (Galaxy and City PlugIns) : Re: More PlugIns for Moray (Galaxy and City PlugIns) Server Time
29 Jul 2024 02:20:56 EDT (-0400)
  Re: More PlugIns for Moray (Galaxy and City PlugIns)  
From: Keith Hull
Date: 23 Jul 1999 13:57:50
Message: <3798ad1e@news.povray.org>
Hi Florain,
I've added the Scale and rotate options - so now the city can be scaled and
rotated exactly like any ordinary object in Moray.

Get it while it's hot (0.3 beta 23/7/99)

Best Regards,

Keith

Florian Fischer <flo### [at] gmxde> wrote in message
news:3796D202.1B4885DF@gmx.de...
> Hi,
>
> > A couple of new PlugIns for Moray at @ my Web Site......
>
> They are really good!
>
> But I've still got some suggestions.
>
> 1) In the city plugin, it would be REALLY nice if you drew some more
> lines. If you just painted the roads into the box, as some
> orientation. This should not be too difficult. You know everything
> that is needed to calculate the road's positions, and you can even use
> Chris' algorithms from the INC files!
>
> 2) It seems that scaling the city in Moray has no effect to the city
> itself, but only to the box representing the city. This is bad!
> I suggest you three solutions: (I don't know if it works but you may
> try)
>   a) Grey out the scaling fields of the city in Moray (if you can)
>   b) Make the box's size independent on the scaling parameter (if you
> can)
>   c) (much better) Make the city scaleable! Just the object as a
> whole. Should be easy. It's of course senseless to scale a city
> unevenly, but that's not your problem.
>
> Thank you for your help.
>
> 3) Problem in the INCs: POV always reported me that "#macro needs
> #version 3.1 but #version 3.00 set". To solve this, i had to open
> every .OBJ file and add a "#version 3.1" command at the top. I don't
> know why. But I know that I certainly have POV 3.1 and, as Moray needs
> POV 3.1 it would never set #version to 3.0! Any ideas?
>
> Bye
>   Florian Fischer
>


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