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On Fri, 23 Jul 1999 06:51:53 +0200, "Anders Haglund"
<and### [at] hotmail com> wrote:
>
>Mike <Ama### [at] aol com> wrote in message news:379### [at] aol com...
>> Look for papers on marching triangles as well. I hear it's faster and
>> more accurate than marching cubes.
>>
>> -Mike
>
>You can find almost anything on Paul Bourke's pages :)
>here is his page about "marching triangles", as you call it:
>http://www.mhri.edu.au/~pdb/modelling/polytetra/
>
>/Anders
>
>
The algorithm Bourke describes on this page is simply a tetrahedral
variant on Marching Cubes. Marching Triangles is a very different
thing. In particular, it is surface based, involves evaluating
Delaunay triangulation surface constraints, and doesn't constrain
vertices to a regular mesh. For Marching Triangles info from the
source, go to http://www.ee.surrey.ac.uk/Research/VSSP/3DVision.html.
Jerry Anning
clem "at" dhol "dot" com
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